We offer a number of resources to help develop and assess student computational fluency with understanding.
The Box of Facts
The Box of Facts is a collection of ready-to-use laminated cards designed to demonstrate the essential thinking strategies for number facts. This innovative kit helps all students, including those with limited English proficiency, to understand how and why thinking strategies work. Students build confidence as they use powerful visual models to develop fluency with the number facts for addition, subtraction, multiplication, and division.
The Book of Facts
The Book of Facts provides a variety of engaging activities and games. They are organised into an easy-to-use teaching sequence designed to help students build fluency with number facts for addition, subtraction, multiplication, and division.
Fundamentals maths games are an easy, fun way for students to develop computational fluency. These engaging activities help you differentiate instruction for any core math program. Help students make meaningful math connections before, during, and after each print or digital game.
Fundamentals is also offered as a stand-alone online resource and is also embedded at point of use within the ORIGO Stepping Stones program. This digital option provides teachers with access to each game at all year levels making it the perfect choice for differentiation.
Problem Solving And Reasoning Supplemental Resources
Take a look at our range of problem-solving tasks and games, designed to foster thinking skills in your students.
The Think Tanks
The Think Tanks provide ready-to-use opportunities for Years 1-6 students to apply learning, foster thinking skills, and increase procedural fluency. Students engage in problem situations requiring them to reason mathematically and quantitively. The Think Tanks are organised into 12 sets of 20 cards in each box that increase in difficulty from one to the next to progress independence.
These carefully sequenced puzzles develop the logical thinking important to students’ number sense. Use this online tool to stimulate whole-class discussion, to provide collaborative opportunities for small groups, and to challenge individuals. Clues can be revealed during the problem-solving process to support learning. Zupelz gives access to all 600 puzzles across all year levels.
Mathematics and Literacy Supplemental Resources
ORIGO Big Books and Tools
ORIGO Big Books build on young students’ natural love for learning and stories to help you introduce key mathematical concepts. These large-format storybooks develop and reinforce mathematical language and understanding. ORIGO Big Book Tools bring to life characters and concepts from the books. These engaging and easy-to-use interactive tools make the most of young students’ enthusiasm for play and learning. The series is also supported by teacher’s notes, which offer a wide range of activities to help you reinforce and extend on new learning. ORIGO Big Books and Tools provide: – 12 books for each year level, F–2 – a language-rich approach to introduce and engage children with maths concepts – seamless use of rhythm, rhyme, and repetition to support key literacy skills – inspiring teacher’s notes that include a variety of activities to accommodate all classrooms – digital teaching tools that enhance 21st century learning
Early Childhood Supplemental Resources
Activities and manipulatives designed to develop and deepen early mathematics conceptual knowledge
Mathematics for Young Minds
Mathematics for Young Minds is a collection of six teacher instruction activity books for Kindy through to Year 1. The series provides activities that are rich in concrete materials and language to expand and deepen conceptual knowledge. These activities, which include blackline masters, help young children in the initial reasoning processes of identifying and describing attributes, matching, sorting, comparing, measurement, and ordering.
Dominoes are ideal for strengthening knowledge through games and discussions. Students benefit greatly from exposure to these different visual representations of number. Our dominoes suite includes: – Double-nine dot dominoes set – Five-and-ten-frame dominoes – Word, symbol, and dot dominoes set – A Little Book of Big Ideas (activities for double-nine dot dominoes) – ORIGO Dominoes Activity Book (activities for word, symbol, and dot dominoes and five-and-ten-frame dominoes)
DecaCards is a classroom visual aid and teacher activity resource for teaching place value that is based on a familiar and powerful representation of ten fingers. The cards are designed to help young students see ten as 10 ones or 1 ten, and to further develop understanding of two-three-and four digit numbers.
Book-based activities to compliment core curriculum by expanding areas such as algebra, symbols, and geometry
Algebra for All
Algebra for Allis a set of five books filled with teacher instructions and sequenced algebra activities for Years 1–5. This series is the perfect companion resource for any mathematics curriculum or program you are currently using, and is excellent for gifted and talented extension activities.
Sights, Sounds, and Symbols
Sights, Sounds, and Symbolsis a professional learning resource that provides activities on the history of numbers and number systems. This resource was created and designed to deepen understanding of our Hindu-Arabic system by investigating many different concrete (sight), spoken (sound), and written (symbol) number systems, and examining past methods of calculating.
The GEO Series Years 3–6 is a collection of four teacher activity books and metric paper for developing skills and understanding in geometry. The GEO Series is designed to help teachers make geometry an essential part of their mathematics curriculum and perfect for STEM understanding of spatial relationships – making students more creative about how they look at structural objects.
Manipulative mathematics teaching tools designed to enhance math lessons in any math program
Flare is designed as an online interactive whiteboard collection of mathematics teaching tools for Years 1–6 which are easily customised to enhance maths lessons you create for any maths program. They can be used on a single computer or projected.
Covering all major content areas, Flare is a flexible, easy-to-use resource that delivers an optimal whole-class or small-group teaching and learning experience.
Cubes and counters
Our blank foam cubes (20mm) are versatile, noise-free, safe, and easy to write on. Cubes can be moistened to adhere to any board. Ideal for use with the Fundamentals games. Our circular, plastic, transparent counters (22 mm diameter x 1.6 mm thick) are designed for use with overhead projectors, in games, and in counting, sorting, grouping, and trading activities.